Monday, 4 April 2016

Planned recordings for Soundwalk

In preparation of recording for my Soundwalk, I have planned what sounds I hope to capture and in what way these sounds will be  produced. I am going to record a range of sounds that would be heard in a rugby game/team talk and depending on how each recording sounds, I will edit it together to create my soundwalk. Below are the sound I am going to individually record.

Captain finishing words to team talk:
-"Come on lads, heads on, if we win this we win the league. Let's go" (cheer from teammates)
-Record in changing room with a dynamic mic
-Record with 5 people and manipulate that there are more people cheering by editing the sounds.

Team walking out of changing rooms:
-The sounds of studs against the floor walking out of the changing rooms onto the pitch
-Record in the hallway of changing rooms using dynamic mic as it will be a loud sound and this mic can withstand high volumes
-Will only need a few footsteps to symbolise them leaving onto the pitch

The sound of the referee's whistle:
-The sound of the referee asking if both teams are ready ("Sussex ready? Brighton ready?") before hearing the whistle being blown
-Record with one person with a strong voice
-Using Condenser Shotgun mic with Dead-Cat as it will be recorded outside- can withstand high volume of the whistle

The sound of the ball being kicked:
-The sound of the ball being kicked which will be added after the referee's whistle to resemble the start of the game
-Have a single individual kicking the ball, recording until a distinct sound is captured
-Using Shotgun mic w/dead-cat as it will be recorded outside.

The Sound of a tackle:
-The sound of one player tackling a player in opposition
-Record someone hitting a tackle bag to resemble this action as it is unfair to have someone tackled multiple times if needed
-Will record with Shotgun mic w/dead-cat as once again it will be recorded outside

The Sound of the ball being passed:
-The sound of the ball being thrown and then caught will be recorded and can then be used a few times when editing
-Will record the sound of soft wind to resemble the ball moving through the air and then record the sound of the ball being caught and put them both together to resemble the pass and catch
-Record the sound of the catch with Shotgun mic w/dead-cat as it is outside and experiment with the shotgun mic with and without the dead-cat and move the mic through the air to resemble the sound of wind

The sound of Player calling for the ball:
-"Yes short left"
-Would record with the person standing a few steps from the microphone and moving whilst calling out for the ball
-Would be followed by the sound of the ball being passed
-Recorded with Shotgun mic w/dead-cat

The sound of running footsteps:
-The sound of running footsteps on the pitch to resemble the movement of the players
-Have someone run past the microphone and capture about 5 seconds of running
-Outside so using Shotgun mic w/dead-cat

The sound of heavy breathing:
-Record the sound of heavy breathing to emphasise the intensity of the game
-Have someone sprint around before recording their natural breathing after
-Use Shotgun condenser as it is a quiet noise and will be picked up quite well

The sound of the ball being put on ground:
-Resembling a try being scored, someone will place the ball on the ground quite hard and the mic will be close to it to capture this sound
-Shotgun mic w/dead-cat as it is outside and not a very loud noise- condenser mics work well with quiet noises

The sound of Cheering:
-Have a group of about 5-6 people cheering in unison and shouting phrases such as "Come on sussex"
-This will resemble people watching from the sideline and will be put after the sound of the ball being put on the ground to reinforce the idea of a try being scored
-Will experiment inside and outside with either dynamic microphone or Shotgun w/dead-cat to see which works better- want the sound to sound like it is coming from a distance and for the cheers and phrases to be heard in unison to create realism

The sound of the final whistle:
-Recorded exactly the same as the first recording of the whistle
-However, it will be the sound of the final whistle not just the single blow and will be followed by cheers to resemble the end of the game

Final Words from captain:
-"Well done Sus', a well deserved win!!"
-Record the same person who gave the team talk and have him shout this straight after the final whistle is blown and have him sounding quite out of breath(get the person being recorded to sprint around before recording this)

Depending on how each of the recordings sound, I will experiment with what order I will edit them in. I most probably wont use all of these recordings due to them not sounding like how I want them to or The soundwalk will be too long if all are used. Some of the individual recordings may be used more than once such as the sound of running or the ball being passed so that it is not all the individual sounds one after the other but in fact sounds like actions in the game. Also, each sound will be recording a few times so there is a range of different sounds for each action to increase realism, for example, different sounding tackles as all wont sound the same.





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