Monday, 25 April 2016

Radio interview inspiration

Below is a radio interview taken from BBC Radio 1 that I have gained inspiration from for when I create my own interview. Nick Grimshaw constructs the interview like a conversation which is how I want to do mine, this keeps the interviewee at ease which minimizes hesitation when answering. Grimshaw asks the questions with energy but not too much so that his interviewee's can work off of him and continue the enthusiasm going through their answers. He also allows his guests to say everything that they have to say before asking the next question. When I am conducting my interview I will try to mirror Nick Grimshaw's style in order to keep my interviewee at ease and make it seem like they are just in a normal conversation.

Friday, 22 April 2016

Adobe Audition Tutorial 2

Above is a tutorial video that will help me in the editing process of my radio interview. It explains how to change dialogue using effects such as compression to normalize voices. The interviewee and myself are very likely going to have different sounding voices in terms of volume, bass and pitch and therefore learning to use effects such as these will help me to adjust the voices into sounding a lot more similar.

Thursday, 7 April 2016

Planed questions for interview

In preparation of recording the interview I have planned the questions that I am going to be asking Declan. I have written out more questions than will probably be needed to make sure that enough information is going to be covered. Below are the questions that I am planning on asking Declan, other questions may be added depending on what answers are given as the information may lead to a more interesting and relevant question being created:

1-How long have you been DJ'ing for?
2-What influenced you to take up this skill and how did you learn to do it?
3-Where did you first perform and how did you get the chance to do this?
4-What is your preferred music and is this what you mix whilst DJ'ing?
5-Do you think that the Brighton scene has played a big part in enabling you to start this career?
6-Other than your weekly night at Patterns, where else have you performed?
7-What do you hope for the future for you as a DJ? Do you plan to pursue a career in this area?

Wednesday, 6 April 2016

Adobe Audition practice 2

To continue furthering my skills in sound editing I created another practice sound-walk using  downloaded sounds. I used three different sounds and added them together to make sense of them. Through watching more tutorial videos, I learned to use the fade effect and how to have the sounds overlap so that it wasn't just sound after sound. My recording consisted of the sound of gentle waves, a rowing boat and seagulls. I had this piece open with the sound of small waves which I after added the sound of rowing on top of before having the sound of seagulls come in at the end. I was aiming to create the sound of a boat coming into land which I believe was clear. After creating this piece I felt a lot more confident with the software and creating sound-walks however, I still had more work to be done whilst using audition.

https://soundcloud.com/jsheehan-405881438/audition-practice-mixdown

Monday, 4 April 2016

Reading notes: Characteristics of Radio

-What strikes everyone as significant about radio is that it is a 'blind' medium- we cannot see anything it is just noise and silence.
-Comparing radio to other modes of communication, gives us a clearer idea of radio's characteristics.
-Unlike radio, modes which are interpersonal consist of the the sender and receiver of a message being physically close and within sight of each other- there are other signs which help communicate such as facial expressions.
-The obvious advantage of modes of mass communication are that the sender can communicate with multitudes of receivers over distances at the same time
-The disadvantage however is that contact becomes impersonal and the risk of misunderstanding becomes greater. Also, the receiver cannot give feedback.
-Radio's codes are purely auditory, and since the ear is not the most 'intelligent' sense organ, their deployment have to be relatively simple- the risks of ambiguity or communication failure are high and so in radio much effort is expended on overcoming the limitations of the medium, on establishing the different kinds of context which we would generally be able to see for ourselves.
-For example, Physical object or processes which are normally self-evident have to be described- 'tell the listeners what you are doing'

Initial interview idea

The second practical piece of this course that is required to be done is a three minute edited interview with an individual for presentation on local radio. I have chosen to interview Declan, an up and coming DJ who began DJ'ing properly at the start of university. He has always been interested in music and has mixed songs before university as a hobby but over the first few months he was enabled to DJ at a few clubs starting with 'Patterns' which he now Dj's at every thursday and is paid for. He also has featured on local radio playing some of his mixes before playing at a Ticketed event at 'Concorde 2' where he opened and closed the night. The Brighton scene has allowed Declan to start his career as his regular thursday night shift is a Funk night which would not be found in many other places such as his Croydon, where he lives when not at university. Whether funk is his preferred genre of music or not doesn't matter as it has given him experience into playing at clubs and in the future he is sure to experiment with different genres such as when he played at 'Concorde 2', with it being a garage and grime based night. I believe that an interview with an up and coming DJ who started in Brighton will be very interesting for local radio and he will have good things to say about the City he is DJ'ing in.

Planned recordings for Soundwalk

In preparation of recording for my Soundwalk, I have planned what sounds I hope to capture and in what way these sounds will be  produced. I am going to record a range of sounds that would be heard in a rugby game/team talk and depending on how each recording sounds, I will edit it together to create my soundwalk. Below are the sound I am going to individually record.

Captain finishing words to team talk:
-"Come on lads, heads on, if we win this we win the league. Let's go" (cheer from teammates)
-Record in changing room with a dynamic mic
-Record with 5 people and manipulate that there are more people cheering by editing the sounds.

Team walking out of changing rooms:
-The sounds of studs against the floor walking out of the changing rooms onto the pitch
-Record in the hallway of changing rooms using dynamic mic as it will be a loud sound and this mic can withstand high volumes
-Will only need a few footsteps to symbolise them leaving onto the pitch

The sound of the referee's whistle:
-The sound of the referee asking if both teams are ready ("Sussex ready? Brighton ready?") before hearing the whistle being blown
-Record with one person with a strong voice
-Using Condenser Shotgun mic with Dead-Cat as it will be recorded outside- can withstand high volume of the whistle

The sound of the ball being kicked:
-The sound of the ball being kicked which will be added after the referee's whistle to resemble the start of the game
-Have a single individual kicking the ball, recording until a distinct sound is captured
-Using Shotgun mic w/dead-cat as it will be recorded outside.

The Sound of a tackle:
-The sound of one player tackling a player in opposition
-Record someone hitting a tackle bag to resemble this action as it is unfair to have someone tackled multiple times if needed
-Will record with Shotgun mic w/dead-cat as once again it will be recorded outside

The Sound of the ball being passed:
-The sound of the ball being thrown and then caught will be recorded and can then be used a few times when editing
-Will record the sound of soft wind to resemble the ball moving through the air and then record the sound of the ball being caught and put them both together to resemble the pass and catch
-Record the sound of the catch with Shotgun mic w/dead-cat as it is outside and experiment with the shotgun mic with and without the dead-cat and move the mic through the air to resemble the sound of wind

The sound of Player calling for the ball:
-"Yes short left"
-Would record with the person standing a few steps from the microphone and moving whilst calling out for the ball
-Would be followed by the sound of the ball being passed
-Recorded with Shotgun mic w/dead-cat

The sound of running footsteps:
-The sound of running footsteps on the pitch to resemble the movement of the players
-Have someone run past the microphone and capture about 5 seconds of running
-Outside so using Shotgun mic w/dead-cat

The sound of heavy breathing:
-Record the sound of heavy breathing to emphasise the intensity of the game
-Have someone sprint around before recording their natural breathing after
-Use Shotgun condenser as it is a quiet noise and will be picked up quite well

The sound of the ball being put on ground:
-Resembling a try being scored, someone will place the ball on the ground quite hard and the mic will be close to it to capture this sound
-Shotgun mic w/dead-cat as it is outside and not a very loud noise- condenser mics work well with quiet noises

The sound of Cheering:
-Have a group of about 5-6 people cheering in unison and shouting phrases such as "Come on sussex"
-This will resemble people watching from the sideline and will be put after the sound of the ball being put on the ground to reinforce the idea of a try being scored
-Will experiment inside and outside with either dynamic microphone or Shotgun w/dead-cat to see which works better- want the sound to sound like it is coming from a distance and for the cheers and phrases to be heard in unison to create realism

The sound of the final whistle:
-Recorded exactly the same as the first recording of the whistle
-However, it will be the sound of the final whistle not just the single blow and will be followed by cheers to resemble the end of the game

Final Words from captain:
-"Well done Sus', a well deserved win!!"
-Record the same person who gave the team talk and have him shout this straight after the final whistle is blown and have him sounding quite out of breath(get the person being recorded to sprint around before recording this)

Depending on how each of the recordings sound, I will experiment with what order I will edit them in. I most probably wont use all of these recordings due to them not sounding like how I want them to or The soundwalk will be too long if all are used. Some of the individual recordings may be used more than once such as the sound of running or the ball being passed so that it is not all the individual sounds one after the other but in fact sounds like actions in the game. Also, each sound will be recording a few times so there is a range of different sounds for each action to increase realism, for example, different sounding tackles as all wont sound the same.